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Old Jul 01, 2007, 02:33 AM // 02:33   #41
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Quote:
Originally Posted by Oofus
Your entire premise is flawed. The way it used to be, the mods that came with them when you typed /bonus were UN-SALVAGABLE. If you spawned a Spiritbinder, it came with an insightful head but no wrap, the head was UN-salvagable, but you could still add your own fortitude wrap. Please do your homework before going into a whole "sarcastic" tirade. Thanks so much.
Just wondering if that insightful head is really unsalvageable. On my ritualist, I have one of those original ones where I could add a wrap, and the salvage kit seems to indicate that the head can be salvaged (unlike the new bonus items that are now created). I don't actually attempt to salvage it as I want to keep that old style bonus item that accepts a wrap.
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Old Jul 01, 2007, 02:45 AM // 02:45   #42
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Quote:
Originally Posted by greenthumb
Just wondering if that insightful head is really unsalvageable. On my ritualist, I have one of those original ones where I could add a wrap, and the salvage kit seems to indicate that the head can be salvaged (unlike the new bonus items that are now created). I don't actually attempt to salvage it as I want to keep that old style bonus item that accepts a wrap.
It is absolutely, positively, 100% impossible to salvage that head.




.

Last edited by Oofus; Jul 01, 2007 at 03:03 AM // 03:03..
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Old Jul 01, 2007, 03:01 AM // 03:01   #43
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Waiting? I'm not waiting because I've lost all hope in them being fixed.

*Sigh*...
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Old Jul 01, 2007, 09:04 AM // 09:04   #44
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Fix = add missing Mod and make them Green
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Old Jul 01, 2007, 12:24 PM // 12:24   #45
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/signed.

Fix it pls.

Especially the Goty weapons, which are bought and paid for, it's ridicilous that they are sub-par.

(Pre-order was free for me since it was priced = inculded reduction on the game afterwards.)

I'd prefer having them mod-able and unsalvagable.

Don't fix a specific mod on them, you'd cannot update all the existing ones since some people have modded them when it was still possible.
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Old Jul 01, 2007, 12:31 PM // 12:31   #46
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Quote:
Originally Posted by Oofus
Your entire premise is flawed. The way it used to be, the mods that came with them when you typed /bonus were UN-SALVAGABLE. If you spawned a Spiritbinder, it came with an insightful head but no wrap, the head was UN-salvagable, but you could still add your own wrap. Please do your homework before going into a whole "sarcastic" tirade. What you have suggested was never possible. Thanks for following along.
Actually, it was quite possible. I did just that with the Icy Soulbreaker's enchantment mod. It was a bug for about a day or two before Anet caught it and stealthily fixed it - right when the /bonus items became unmoddable, actually. How about you do your homework next time, chief.
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Old Jul 01, 2007, 02:07 PM // 14:07   #47
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Quote:
Originally Posted by arcanemacabre
Actually, it was quite possible. I did just that with the Icy Soulbreaker's enchantment mod. It was a bug for about a day or two before Anet caught it and stealthily fixed it - right when the /bonus items became unmoddable, actually. How about you do your homework next time, chief.
How about; I think your full of crap there "chief". And even if it was "a bug for about a day or two", a day or two does not mean the system was flawed. Don't start flame wars in this thread just because you buddy opened his mouth when he didn't even know what the discussion was about. How about you find some other thread to troll in.
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Old Jul 01, 2007, 02:23 PM // 14:23   #48
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The best solution would be for them to restore the ability to mod and salvage these items, with one small twist - cannot salvage the ORIGINAL mod's on the items. They should also be made indescribable.
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Old Jul 01, 2007, 02:31 PM // 14:31   #49
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Quote:
Originally Posted by Oofus
How about; I think your full of crap there "chief". And even if it was "a bug for about a day or two", a day or two does not mean the system was flawed.
ArcaneMacabre is correct and the problem with the bug that only lasted a day or two is that the 'fix' for that bug is what caused them all to no longer be modable.

Please let's keep this thread on a constructive note so the devs who read it might actually decide to fix the issue.
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Old Jul 01, 2007, 02:54 PM // 14:54   #50
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I bought the GotY pack knowing about this issue, simply because it makes kitting out 10 lots of heroes so much easier. I'd love to see them fully modded, but I'm not personally concerned about being able to custom mod them, because I simply wouldn't bother.
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Old Jul 01, 2007, 08:10 PM // 20:10   #51
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Quote:
Originally Posted by Oofus
Your entire premise is flawed. Please do your homework before going into a whole "sarcastic" tirade. What you have suggested was never possible. Thanks for following along.
I would have hardly called my post a "Tirade". Just an illustration of what was happening, as confirmed by arcane and Pkest. Simply because you never saw it happen, doesn't mean that it didn't. (I didn't see the titanic sink, but i'll accept the accounts of others.)

In the example i gave, someone could easily salvage 25 perfect mods at the cost of a 400g salvage kit, and sell them for half their regular asking price in the space of half an hour. They'd pull in a profit of 20-30k easily, while killing the economy for anyone who was coming by mods the honest way.

I understand your desire to have the items fixed. You'll notice that I share your desire to have them fixed. I also have a desire that they not be abused again, further devaluing the price of mods for the community as a whole.

PS I also have a desire that you check your blood pressure. It seems to be running a bit high.
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Old Jul 01, 2007, 08:27 PM // 20:27   #52
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Don't get your hopes up anet hate fixing broken things unless people are having fun with them. Then they break it even more so its not fun
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Old Jul 01, 2007, 08:59 PM // 20:59   #53
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Quote:
Originally Posted by countesscorpula
I would have hardly called my post a "Tirade". Just an illustration of what was happening, as confirmed by arcane and Pkest. Simply because you never saw it happen, doesn't mean that it didn't. (I didn't see the titanic sink, but i'll accept the accounts of others.)

In the example i gave, someone could easily salvage 25 perfect mods at the cost of a 400g salvage kit, and sell them for half their regular asking price in the space of half an hour. They'd pull in a profit of 20-30k easily, while killing the economy for anyone who was coming by mods the honest way.

I understand your desire to have the items fixed. You'll notice that I share your desire to have them fixed. I also have a desire that they not be abused again, further devaluing the price of mods for the community as a whole.

PS I also have a desire that you check your blood pressure. It seems to be running a bit high.
Actually, again, you are wrong. The Soulbreaker that arcanemacabre says he was able to salvage an inherent mod from is a Nightfall pre-order item. Keeping that in mind realize that the nerf being discussed in this thread was implemented long before Nightfall was pre-released. So the 2 day bug that he abused was well AFTER bonus items were made to be non-upgradeable and is therefore completely irrelevant to the discussion at hand. If you insist on commenting on issues like bugs that took place AFTER the nerf, then please feel free to start your own thread and discus it till your hearts content. Either stick to the topic at hand, without trolling, or please don't bother returning to this thread. Anything other than relevant discussion will be flagged to a mod for deletion.

As for my blood preasure, it is just fine, thank you for your concern.

Last edited by Oofus; Jul 01, 2007 at 09:01 PM // 21:01..
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Old Jul 01, 2007, 09:09 PM // 21:09   #54
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Quote:
Originally Posted by Oofus
Actually, again, you are wrong. The Soulbreaker that arcanemacabre says he was able to salvage an inherent mod from is a Nightfall pre-order item. Keeping that in mind realize that the nerf being discussed in this thread was implemented long before Nightfall was pre-released. So the 2 day bug that he abused was well AFTER bonus items were made to be non-upgradeable and is therefore completely irrelevant to the discussion at hand.
Sorry but you are misinformed. Factions preorders could be modded right up to the time of the bug at which point they could also be salvaged. The bug got fixed and THAT is when modding of all preorder and goty items became impossible.
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Old Jul 01, 2007, 09:18 PM // 21:18   #55
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Quote:
Originally Posted by Oofus
Actually, again, you are wrong. The Soulbreaker that arcanemacabre says he was able to salvage an inherent mod from is a Nightfall pre-order item. Keeping that in mind realize that the nerf being discussed in this thread was implemented long before Nightfall was pre-released. So the 2 day bug that he abused was well AFTER bonus items were made to be non-upgradeable and is therefore completely irrelevant to the discussion at hand. If you insist on commenting on issues like bugs that took place AFTER the nerf, then please feel free to start your own thread and discus it till your hearts content. Either stick to the topic at hand, without trolling, or please don't bother returning to this thread. Anything other than relevant discussion will be flagged to a mod for deletion.

As for my blood preasure, it is just fine, thank you for your concern.
Actually they are right. There was a bug, people were salvaging the mods off the pre-order weapons, and the fix that made them unmoddable is the fix to that bug.
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Old Jul 01, 2007, 10:04 PM // 22:04   #56
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Quote:
Originally Posted by Pkest
Sorry but you are misinformed. Factions preorders could be modded right up to the time of the bug at which point they could also be salvaged. The bug got fixed and THAT is when modding of all preorder and goty items became impossible.
If that is true, and I will take you at your word that it is, then it was a bug that lasted only a very short time (2 days as of your own statement earlier). And If that is the case it is still an irrelevant point and still holds no bearing to the fact that before the nerf a system DID exist in which mods could be added but the inherent mods could NOT be salvaged. A return to that system, a system that worked perfectly well for more then a year, is all I, and apparently many other people, are asking for and have been asking for since the nerf. Nobody is asking for the ability to create mods out of thin air that we can then salvage and sell. To go in to a 20 line example of people doing that, in an attempt to make a case for not returning to a system that worked, for well over a year, is pointless.


.

Last edited by Oofus; Jul 01, 2007 at 10:13 PM // 22:13..
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Old Jul 01, 2007, 10:15 PM // 22:15   #57
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Quote:
Originally Posted by Oofus
If that is true, and I will take you at your word that it is, then it was a bug that lasted only a very short time (2 days as of your own statement earlier). And If that is the case it is still an irrelevant point and still holds no bearing to the fact that before the nerf a system DID exist in which mods could be added but the inherent mods could NOT be salvaged. A return to that system is all I, and apparently many other people, are asking for and have been asking for since the nerf. Nobody is asking for the ability to create mods out of thin air that we can then salvage and sell. To go in to a 20 line example of people doing that, in an attempt to make a case for not returning to a system that worked, for well over a year, is pointless.


.
On this I agree with you wholeheartedly. We want them returned to their original functionality where mods could be added or changed but not salvaged. (or at least no ability to salvage the inherent mods) The only point in mentioning the bug is to let the devs know when and what went wrong with these items.

Last edited by Pkest; Jul 01, 2007 at 10:47 PM // 22:47..
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Old Jul 02, 2007, 08:40 AM // 08:40   #58
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Quote:
Originally Posted by Oofus
Actually, again, you are wrong. The Soulbreaker that arcanemacabre says he was able to salvage an inherent mod from is a Nightfall pre-order item. Keeping that in mind realize that the nerf being discussed in this thread was implemented long before Nightfall was pre-released. So the 2 day bug that he abused was well AFTER bonus items were made to be non-upgradeable and is therefore completely irrelevant to the discussion at hand.
So I take it that NF pre-order items don't count as pre-order items like the pre-order items in the thread subject title? Ok then...

Quote:
Originally Posted by Oofus
If you insist on commenting on issues like bugs that took place AFTER the nerf, then please feel free to start your own thread and discus it till your hearts content. Either stick to the topic at hand, without trolling, or please don't bother returning to this thread. Anything other than relevant discussion will be flagged to a mod for deletion.
There's that trolling word again. So correct me if i'm wrong here (you seem to like to do that), but what i gather you are saying is that if someone sees a potential flaw in something - based on knowledge of exceedingly similar somethings - and if they point out that potential flaw.... they are trolling?

At one time it was possible to mod and salvage pre order items. This left room for rampant abuse of such a situation. My post was intended to illustrate that abuse. Still, I fully support your idea that pre-orders that are missing mods should be fixed. I just wanted to draw attention to the damaging potential of returning them to a modable/salvageable state. I feel that everyone would be best served if they were made to be like the games green items, unsalvageable yet completely modified (fully upgraded from plain).

Oh, and as the OP, you expanded the topic to include ALL bonus items (pre-order or otherwise):

Quote:
Originally Posted by Oofus
Aye, any useless GoTY items should also be fixed. Thanks for pointing that out pigdestroyer. Any and all incomplete bonus items should be fixed.
So I guess we were on topic by bringing up the NF ones and the potential damage for any slavageable pre-order item.

So to review:
This was the suggestion...
Quote:
Originally Posted by Oofus
Either return them to the mod-able state they used to be. With the new salvage system in place there is no reason not to. The way it is now, if I salvage an item, I am guaranteed to get what I want anyway. And so what if my bonus item wont get destroyed? It’s not like I can turn around and sell what’s left to a player or even the merchant. No harm no foul.

You are guaranteed to get the mod. And you are left with an unmodded /bonus item that you can dump in the garbage. If it gets destroyed while salvaging, you just have to type /bonus again... in fact it saves you the need to drop it in the garbage.


You know, i'm cool with them being modable, just so long as any mods that spawn with them when you type /bonus are permanently fixed. My post wasn't saying, "Never make them so they can take mods ever ever again!" It was more a flag of caution, due to the abuse that some of us (though appearantly not all of us) witnessed in the past.

On a more personal note...
So far you've called me a troll, accused me of not knowing what the thread is about (despite evidence suggesting quite the opposite), and threatened to call in the moderators to put me in my place. All this because i pointed out a potential flaw in one of your suggestions. Perhaps the playfulness of my sarcasm wasn't made obvious with a little smilie face... I'll work hard to remember that next time.

On the otherhand, you could have simply clarified that you would like the already attached mods be unsalvageable, while having the remaining space open for player discretion. The "way they used to be" was not clear on this, and seemingly open to interpretation because at one point "they used to be" salvageable. Instead we were treated to the blind insistance that this "was never possible," and to hell with anyone who says otherwise. I guess we are all morons who don't know anything about anything and should not sully your precious thread with trivial things like history and past mistakes that could come back to haunt us. I'll do my best to remember that in the future, but it's hard for clueless morons like myself to commit stuff like that to memory.

Last edited by countesscorpula; Jul 02, 2007 at 08:43 AM // 08:43..
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Old Jul 02, 2007, 08:53 AM // 08:53   #59
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Yeah I don't get it, why won't they fix this by now. I still have the dragon dagger from pre order factions. I got it before the nerf and never make a new one so it still moddable even today. And some of the GOTY weapons are just rubbish without a certain mod on them, the hammer and nevermore bow come to mind.
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Old Jul 02, 2007, 02:16 PM // 14:16   #60
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Quote:
Originally Posted by countesscorpula
So I take it that NF pre-order items don't count as pre-order items like the pre-order items in the thread subject title? Ok then...
Clearly you still do not get the point, and I don't know how much simpler I can possibly make it for you. As for the chronology of the subject at hand as it refers to Nightfall, I will not go in to that AGAIN, if you can't figure it out by now then please re-read the thread and try to put the events in order of occurrence. And just for the record, the Nightfall items are already perfect so technically nothing needs to be changed about them anyway. So again I’ll ask that you stay on topic or do not post.



Quote:
Originally Posted by countesscorpula
The "way they used to be" was not clear on this, and seemingly open to interpretation because at one point "they used to be" salvageable.
It is perfectly clear to everyone else who posted, just not to you for some reason. If you don't see that...well...I wont go in to that. Personally I think you're just looking for an argument (hence the term “trolling”), nobody else thinks "they way they used to be" refers to a 2 day glitch rather then the 16 month stability that used to exist like you seem to.
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